Retroverse Publishing
Purpose
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The Retroverse allows for publishing of NESmaker-created games in a single location. This will serve both as an archive repository for games as well as a place for those who support new NES games or want to add to their collection to have a place to find new experiences. Users can try out demos, and purchase games they like. The intent is to provide a way to preserve availability of these titles for anyone who may be interested.
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The Retroverse allows us to bring NESmaker-created games to conventions and deliver on demand. While it would be impossible or impractical for us to bring copies of every NESmaker created game to every convention, we can bring a kiosk where players can test games and be able to walk away with the ones they like. This kiosk will be tied into the Retroverse.
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Similarly, kiosks like this could potentially be activated in indie retail stores that sell retro games. While these stores would likely never stock multiple copies of every NESmaker-created game that exists, the goal is to have them be home to a kiosk, which will allow them to sell their customers on-demand copies with little risk of carrying titles that do not sell as well. This has the potential to put every completed game in every participating store.
Terms
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Unless additional terms are agreed upon, Retroverse participation is wholly non-exclusive. We encourage users to seek any and all means that help them get their games into the hands of users. We do ask that any future exclusivity deals that developers sign into come with a caveat of continuing to allow a Retroverse variant to be published, however this is not mandatory.
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On Demand Retroverse games will come with loose cart (in simple, protective plastic) with label applied. Along with the games will be instructions for optionally ordering box art and manual. Boxes and manuals will be supplied by a third party on demand. This ensures we can provide optional quality packaging material for every game while still carrying the entire library of games.
Financials
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There is no upfront cost to sell through The Retroverse. There will be a small withholding from initial net sales from all parties that will go towards printing of labels. This is a one-time withholding that will range between $30-$50, a cost shared between the developer and The Retroverse.
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Net proceeds are split, with 50% going to the game developer and 50% going towards publisher. In an example where a cartridge that costs $18, with a sale price of $50, publisher and developer would each receive a payment of their share of $32 net, which would be $16 each. The only caveat would be item 1, where neither party would see revenue from the very first purchase since the net of the first purchase would go towards label printing.
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In the case of online sales, these funds are automatically remitted to the connected account of the developer.
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In the case of live sales, cumulative funds will be remitted within one business week of the close of live events. This is mostly due to the unreliability of internet at some events.
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The developer is responsible for the quality of the game, the quality of the supplied art, any promotional materials to be used, and customer concerns about these items.
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The publisher is responsible for storage, manufacturing, shipping, and customer concerns about these items.
Eligibility
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All finished games are eligible for sale through The Retroverse.
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In order to be eligible for Retroverse Fulfillment of physical sales, games must have
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Finished Game
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Demo Game (it is recommended to have a truncated version of the finished game. If a game does not have a demo, the finished game can also be used here, but it is inadvisable).
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Approved label art
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In order to be eligible for CIB upgrade for customers, games must have
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Box art that meets specifications
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Manual that meets the specifications
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